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Wild Rift patch 2.2c official notes introduce Renekton, buffs for Fizz and Jax, nerfs for Diana and Evelynn


Wild Rift patch 2.2c would be the final steadiness patch of the sport’s 2.2 cycle, and it’ll shut out by introducing Renekton to the champion checklist.

Champions like Fizz Jax and Lulu may even be getting some high quality of life enhancements this time round. In the meantime, Braum, Diana, Evelynn, and Kai’Sa can have the facility of their package toned down.

Wild Rift followers searching for an in depth description of patch 2.2c can lookup Riot’s official web site.

Nonetheless, for a quick overview, listed here are all the foremost highlights:

Wild Rift patch 2.2c official notes

#1. New champions

Renekton, the Butcher of the Sands

Renekton, the Butcher of the Sands (Picture by way of Riot Video games)

Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. He was as soon as his empire’s most esteemed champion, main its grand armies to numerous victories. Nonetheless, after the autumn of the Solar Disc, Renekton was entombed beneath the sands and because the world above slowly modified, he succumbed to madness.

Now free as soon as extra, he’s completely consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries misplaced in darkness.

#2. New skins

⦁ Scorched Earth Renekton

⦁ Blood Moon Diana

⦁ Blood Moon Jhin

⦁ Blood Moon Kennen

⦁ Blood Moon Twisted Destiny

⦁ Blood Moon Yasuo

⦁ Infernal Nasus

⦁ Mecha Malphite

All of those skins will probably be launched over the course of the patch.

#3. New equipment

Gamers can earn or buy equipment from a number of totally different sources.

⦁ Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro

⦁ Emotes: Delight 2021

⦁ Homeguard Trails: Rainbows For All

⦁ Baubles: Ritual Masks

⦁ Recollects: Blood Moon Return

#4. New occasions


  • Wild Rift’s Delight occasion will kick off on Could 24.

Nemesis duel

Later within the patch, Nasus and Renekton will enter Wild Rift’s second Nemesis Duel. These duels will be triggered when:

⦁ Each champs are at or above Degree 13.

⦁ Neither champ has dealt or taken champion harm inside 5 seconds.

⦁ Each champs are alive.

⦁ Each champs are no less than 16 items aside.

A Nemesis Duel between the 2 champions received’t occur in each recreation, even when the situations are met. Nonetheless, when it does occur, everybody within the recreation will know by means of an in-game announcement. On this case, a champion wins the occasion when the opposing champion dies inside three seconds of taking harm from the profitable champion.

⦁ If Nasus wins, (1) Siphoning Strike strikes all enemies in an space.

⦁ If Renekton wins, he’ll stay at most Fury throughout (Ult) Dominus.

#5. Champion adjustments


Braum (Picture by way of Riot Video games)

Braum is “too good” at locking champions down, in accordance with the devs. The adjustments to his passive ought to assist to counter this.

(Passive) – Concussive Blows

  • Stun length: 1.25/1.5/1.75 seconds to 1/1.25/1.5 seconds


Diana (Picture by way of Riot Video games)

Diana’s assault pace on her Moonsilver Blade has been scaling “excessively” as she snowballs. These adjustments ought to sluggish her down.

(Passive) – Moonsilver Blade

  • Assault pace: 30 p.c to 120 p.c to 30 p.c to 100%


Evelynn (Picture by way of Riot Video games)

The devs are decreasing Evelynn’s main harm software as a result of she’s nonetheless a lot “too sturdy” in solo queue.

(1) – Hate Spike

  • Base Mana Regen: 15 to 18


Fizz (Picture by way of Riot Video games)

Riot is throwing Fizz a life preserver for his early-game mana points.

Base mana regen: 15 to 18


Jax (Picture by way of Riot Video games)

The devs went a bit too far with the current nerfs to Jax. To counter this, they’re giving him some extra mana, permitting him to scale right into a “persistent menace” in longer video games.

Mana per degree: 33 to 57

Mana at degree 15: 852 to 1188


Kai’Sa (Picture by way of Riot Video games)

Kai’Sa has been performing “too effectively” in high-skill play, in accordance with the devs. Nonetheless, nerfs to her wave clear and her playmaking potential within the early recreation ought to preserve her in verify.

(1) Icathian Rain

  • Bonus Harm to minions beneath 35 p.c HP: 200 p.c to 150 p.c

(Final) Killer Intuition

  • Cooldown: 80/70/60 seconds to 100/80/60 seconds

Lee Sin

Lee Sin (Picture by way of Riot Video games)

Riot is adjusting the facility that gamers get from optimizing Lee’s passive effectively as a result of he’s been “barely overperforming” at greater ability ranges.

(Passive) Flurry

  • Assault pace: 50 p.c to 40 p.c


Lulu (Picture by way of Riot Video games)

Lulu has fallen behind, so the devs are reverting some current nerfs to her base stats to assist her out.

Mana: 435 to 480

Motion pace: 325 to 330


Lux (Picture by way of Riot Video games)

Lux help is a “bit too sturdy,” in accordance with Riot. To handle this, the devs are adjusting her protect energy.

(2) Prismatic Barrier

  • Defend quantity on return: 100/140/180/220 to 75/105/135/165
  • Defend AP ratio on return: 0.4 to 0.3


Pantheon (Picture by way of Riot Video games)

Pantheon remains to be “struggling to make an impression” in solo queue, regardless of current buffs. The devs are giving him one other nudge in the appropriate route to assist him out on this regard.

Armor per degree: 4.3 to 4.7

Armor at degree 15: 101 to 106

(2) Defend Vault

  • Base harm: 65/90/115/140 to 70/120/170/220

Twisted Destiny

Twisted Destiny (Picture by way of Riot Video games)

Twisted Destiny nonetheless leaves a lot to be desired, and his Crimson Card isn’t matching as much as the remainder of his deck. These adjustments ought to repair that.

(2) Choose a Card

  • Crimson Card area-of-effect radius: 2 to 2.75
  • Crimson Card sluggish: 30/35/40/45 p.c to 35/40/45/50 p.c

#6. Sport system adjustments

Passive gold

Passive gold acquire

⦁ Earlier than eight minutes: 4 gold per second (unchanged).

⦁ After eight minutes: 4 to a few gold per second.


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