5 aspects of GTA 5 that could be better developed

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GTA 5 is nice for total gameplay, however sure points of the story and facet missions are undercooked.

Inside a number of days of its hyped-up launch, GTA 5 made Rockstar Video games over a billion {dollars}. It was a homecoming for GTA San Andreas followers – the collection lastly returned to Los Santos.

With as much as three playable characters, there have been a number of views to discover. Nevertheless, not all the pieces was well-received.

The story is broadly considered one of many weakest outings. It suffers tremendously from an absence of attention-grabbing characters (in addition to the primary ones), to not point out underdeveloped storylines.

One other drawback is that a number of facet quests are merely not enjoyable to play. GTA 5 may’ve finished extra to make it attention-grabbing.



5 issues GTA 5 may’ve finished higher

#5 – Major antagonists

Each time GTA gamers take into consideration the most important antagonists within the collection, a number of names pop into thoughts – Catalina, Lance Vance, Frank Tenpenny, and so on. What they may not take into consideration is the primary threats of GTA 5.

Whereas the protagonists themselves are a memorable a part of the sport, their rivals will not be.

Devin Weston and Steve Haines match properly into the themes of GTA 5. It is about highly effective figures who abuse their positions of energy, all whereas the general public does not know any higher.

Nevertheless, neither of them stand out. There’s not a single notable line out of their mouths.

Haines and Weston had been additionally killed in an anti-climactic method – they put up no combat by any means. That is not even moving into the likes of Stretch and Wei Cheng, whose display screen time is severely restricted. A scarcity of compelling villains hurts the general narrative of GTA 5.

#4 – Supporting characters

GTA 5 doesn’t give sufficient room to breathe for sure facet characters. Most of them barely contribute to the general plot, past a number of moments right here and there. For instance, Tracey De Santa lacks presence inside her family. GTA gamers cannot even hang around along with her.

Franklin additionally wanted higher characters to play off. Lamar is a extremely memorable a part of GTA 5, which makes the sport higher for it. Nevertheless, the likes of Tonya, Denise, and Tanisha will not be as impactful.

They usually exasperate gamers with unresolved conflicts or annoying missions.

Talking of facet characters, it is a disgrace Johnny Klebitz did not do extra. There was potential for a serious battle between him and Trevor Philips. The Misplaced MC chief would’ve been a much more attention-grabbing antagonist than Wei Cheng.

#3 – Bail Bond missions

Bail Bonds is a (considerably) religious successor to the Most Wished mission from GTA 4. Gamers have to search out criminals and convey them to justice. The primary distinction, nonetheless, is that gamers can maintain the bail jumpers alive.

There are solely 4 missions in whole. It is all nicely and good, however apparently Rockstar Video games had plans for six extra. In-game information point out a complete of ten bail bonds. Whereas it is unknown why they had been minimize, GTA On-line did reintroduce bounty looking missions within the After Hours replace.

Bail bond missions had been attention-grabbing as a result of GTA gamers needed to strategically strategy their targets.

In the event that they killed them, they might solely get $5,000. Bringing them alive, nonetheless, doubled their pay.

#2 – Extra story missions usually

GTA 5 solely has 69 story missions, which is among the many fewest of the mainline video games. By comparability, GTA San Andreas had a couple of hundred. Had there been a number of additional missions, it could have resolved some issues.

For instance, Stretch had the potential to be an attention-grabbing rival to Franklin (ala Ryder to CJ). Nevertheless, he barely exhibits up within the story. The identical applies to Wei Cheng and the Triads. A couple of underdeveloped characters would’ve tremendously benefitted from additional missions.

Some GTA 5 gamers felt the story was too brief, particularly compared to the remainder of the collection. Whereas it does present a number of completely different facet missions, a very good variety of them are unpopular.

#1 – Gratifying facet quests

Whether or not it is working a number of miles or accumulating nuclear waste within the ocean, GTA 5 had an issue with time-consuming duties. The GTA expertise is not about testing the endurance of its participant base.

A few of the facet quests are past mind-numbingly boring. The Epsilon mission string shouldn’t be solely repetitive, there are quite a few bugs that will stop their completion.

Generally gamers need to seek the advice of walkthroughs simply to get previous the primary steps. Not many gamers converse extremely of those missions.

There’s one notably stingy mission that’s arduous to realize a gold medal for – Focused Danger. Franklin needed to freefall for eight seconds earlier than he opened the parachute. The issue is there’s barely sufficient time (solely tenths of a second). GTA 5 can usually be extraordinarily irritating to take care of.

Notice: This text displays the author’s private views.

Edited by Sijo Samuel Paul




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